Traveller Tech level is B (GURPS TRAVELLER Tech 9)
#TRAVELLER RPG MAP KEY PDF#
Although the PDF doesn't show hex numbers, I've included it here for those who might wish to follow along. So, let's start with an actual example from the pdf. It seems that I have to use the fourth line of data for my purposes of determining the "Trade Route" aspect of the world in question. Now I'm just a little confused as to which value(s) are to be used for what with respect to GURPS TRAVELLER: FAR TRADER. Ok, I've got the data from the Spinward Marches "routes" entered into my spreadsheet (soon to become an xml file). What I lack however, is the trade route type.Īnyone know of where that data may exist (if at all)? Getting all of the other data off is easy. So, write an app and have it do the die rolling for you right? ) The number of dice that has to be rolled, for the number of possible freight lots is prohibitively large. Why am I doing this? If I were a betting man, I think the number of GM's who have ever run GURPS TRAVELLER using the rules in GURPS TRAVELLER FAR TRADER in its bulk - can be counted on one hand and proabably have five digits left to spare. Then I have to go through and trace routes for BTN values of 9 or 9.5 - ignore any that are already "Main Routes" and those without a designation gaining the "Feeder Route" status, etc. My alternative is to go to and by hand, compile the paths traced from worlds with a BTN 10 - any world touched by the route traversed by these routes automatically gain the "Main Route" designation. So - does that data exist where the world trade routes are already in a file?
Worlds without circles are clearly those whose classification would be "No Routes". It seems that the junction circles for each world denotes whether or not there is a minor route (BTN 8+) with but a small circle, BTN 9+ with a larger cricle, and BTN 10+ with larger yet circles. I find that the lines clutter up the real gems that I desire. The rules for bidding on spot freight market require the knowledge of whether or not the world is on a main route, feeder route, or no route (for a -4,-2,0,+4 modifier to Merchant rolls for bidding on Freight contracts).ĭoes anyone know if that data exists somewhere, already generated? That being said, I can't help but wish that SJGames had taken the time to actively create that same map that Anthony did - but instead, actively list which worlds were worthy of the designation of "Main Route", "Feeder Route", "Minor Route" and "No Route" (or Frontier Route). I have to say that what he did is something I'd never be able to replicate on my own, and I have to consider it as something pretty amazing myself. I'm aware of Anthony's work that he did in producing a really NICE pdf containing trade routes as lines from world to world.